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Dying light mods unlimited repairs9/10/2023 ![]() ![]() What I find the most annoying is that there's a limited ammount of times that you can repair a weapon. ![]() ![]() It doesn't make it harder -since, as many have said, there's a virtually unlimited supply of weapons-, nor it presents a challenge -given that you can always find a better weapon, or have enough resources to clone the one you're weilding. I don't really see a point for the durability system on this game. Having a sworde break against a human arm feels wrong. In this context, the realism that is being talked about isn't real life realism, but rather realism within the game's context, and it's a pretty valid argument. If the weapons NEVER broke, some players might NEVER upgrade, or even realise they can! at the start you might be super pleased to get a nailed plank, but when you're weilding superior felling axe with added cleaving ability, or medieval angel sword with electical and flame powers, you won't WANT to be using the early on boring weapons. I'm sure that's not a problem you are having or anything, but as I said, it's a gameplay mechanic to add a layer of complexity and challenge to the game, as well as choice and development. zombies? grappling hooks? THOSE are super realistic to you? It's a game, enjoy playing it, stop finding pointless little things to get hung up on, it's really not that big a dealĮdit: I think the comment you quoted was intentionally badly spelt and written as a joke. It might be a little artificial, but then. Those are some of the kinds of moments that make it an interesting game, as opposed to a one weapon button mashing hack and slash of days gone by. I find the game more immersive when I am hacking down hordes of zombies, and because I am not looking at durability, it becomes useless, so I am forced to swap under the stress of the combat. One of the mechanics of said game are so you cant just play from start to finish with just one wrench. Believe it or not, this game is not aiming for super realism. THAT's what breaks immersion for you? they're practically limitless anyway, and after the first few missions, you should never find yourself running out of weapons, so it's not like you'll notice them breaking since you'll find newer and better weps before that happens. I have long since beaten the game, and because of this I loved every second of it. I ended up finding this a couple days after my original post. Originally posted by Frag Maniac:I know of no way to add x number of repairs, but with a simple file edit you can modify how long a blunt or cutting weapon lasts in between repairs. Plus there are many weapon upgrades you'll acquire, some of which add durability. The limited number of repairs if anything only serve as a reminder of this. The weapons last adequately as is, esp considering as you level up, higher stat weapons become available and you'll want to swap them out anyway. Seriously though, I really think you should try the game as is before doing this. You're basically just editing the 1.0 to 0.20. (You need to make the value less, because the command used to do it refers to durability LOSS, not durability)įor example you would change, to. Note, to attain the equivalent of what you want, or 15x repairs, you would need to instead of making the value 0, make it about 1/5 of it's default value, since most weapons are repairable about 3 times. Make sure to use the shell folders described (data/skills). I know of no way to add x number of repairs, but with a simple file edit you can modify how long a blunt or cutting weapon lasts in between repairs.ĭon't look for a mod though unless you know where to place it, as the original location most were using in the Documents directory won't work anymore since patch 1.4.įollow this guide but place the edited file in the Data3.pak of the game directory instead of Documents/Dying Light/out. ![]()
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